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Final fantasy vii remake battle system
Final fantasy vii remake battle system








final fantasy vii remake battle system

In addition to regular attacks, special commands unique to each character can be used with the triangle button. Locking-on focuses the character’s attacks on one target and makes it easier to dodge or block incoming strikes. It is also important to know which foe to prioritize when fighting a group of enemies. This is especially useful for easily casting defensive and healing magic as the fight becomes more intense. Taking cover behind certain objects on the battlefield also shields against enemy attacks.Ībilities and spells can be hotkeyed by customizing command shortcuts. Of course, the amount of damage taken can be mitigated by equipping better armor or casting protective magic. Unlike in the original game, avoiding or blocking damage is now done manually with assigned buttons. Switching between active characters can be done at any time. Those not operated by the player are controlled by AI. Since it is only possible to control one character at a time, players instead issue commands to their allies. This mechanic is especially important in boss battles where adapting to the enemy’s changing behavior is the key to victory. When a character’s ATB gauge is full, players will be able to slow down time to better decide what to do next. This makes regular attacks crucial in opening up more strategic options in battle.Īnother key feature during combat is tactical mode. Performing any of these actions consumes varying portions of the ATB gauge, with magic expending MP as well. When the ATB gauge is full, a character will be able to use abilities, spells, items, and Limit Breaks.

final fantasy vii remake battle system

Charging it, however, can be sped up significantly by landing regular attacks on enemies. The gauge also gradually fills up during combat. Each character has an ATB gauge, displayed as two bars under their HP. Combat revolves around this process of waiting for a character’s turn to act in battle.įinal Fantasy 7 Remake’s combat system has a mechanic slightly similar to the original game. After performing an action, a character’s ATB gauge will be depleted and will begin to charge up again. The meter gradually charges over time, with the rate being different for each character. In the original Final Fantasy 7, each character in the party can act when their ATB gauge, indicated as Time, is full. Despite this change, the active time battle (ATB) system makes it return from the original release with some key differences. Players can manually control any party members to attack, use abilities, cast spells, or use items. Final Fantasy 7 Remake adopts an action-style battle system unlike the original game.










Final fantasy vii remake battle system